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picture1_Science Ppt 70612 | Cs4300f2012 33 Animation


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File: Science Ppt 70612 | Cs4300f2012 33 Animation
today s topics animation 8 29 22 college of computer and information science northeastern university 2 static to animated we have mostly created static scenes except when we applied affine ...

icon picture PPTX Filetype Power Point PPTX | Posted on 30 Aug 2022 | 3 years ago
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                                                 Today’s Topics
        • Animation
        8/29/22                     College of Computer and Information Science, Northeastern University                  2
                                          Static to Animated
        • we have mostly created static scenes
        • except when we applied affine transformations 
             to set the pose (position and orientation) objects 
                defined in a local coordinate frame with respect to an 
                   enclosing global frame
                we change the transformation and re-draw the scene
                if the change between each redraw is small enough, 
                   the object appears to move continuously
                we make changes in response to mouse motion 
                   events, typically reported frequently enough that the 
                   relative motion from the last event is only a few pixels
        8/29/22                     College of Computer and Information Science, Northeastern University                  3
                                              Moving Pictures
        • in fact, this is how virtually all “moving 
             pictures” work, whether they were 
             recorded from live motion, generated by a 
             computer, or drawn by hand: by quickly 
             presenting a series of static images, each 
             with an object in a slightly different pose, 
             the human eye and brain “sees” an object 
             which appears to actually be moving
        8/29/22                     College of Computer and Information Science, Northeastern University                  4
                                                             Aliasing
        the faster an object is moving, the more change 
             there will be in subsequent frames
        so for a fixed framerate, as an object moves 
             faster, its motion will be represented with fewer 
             samples, and this eventually starts to look bad
        this is yet another instance of taking discrete 
             samples of a continuous physical process
        but faster framerates are harder to implement, 
             because more data needs to be captured, 
             transmitted, and redisplayed
        8/29/22                     College of Computer and Information Science, Northeastern University                  5
                                      Live TV and Film vs. 
                                                         Animation
        • for normal “live action” TV and film, frames 
             are recorded by a camera which takes a 
             series of pictures of the real world at the 
             same rate at which they will be played back
        • typically, we reserve the word animation to 
             refer to motion sequences that were not 
             captured as images of the real world, but 
             instead were either drawn by hand or by 
             computer
        8/29/22                     College of Computer and Information Science, Northeastern University                  6
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...Today s topics animation college of computer and information science northeastern university static to animated we have mostly created scenes except when applied affine transformations set the pose position orientation objects defined in a local coordinate frame with respect an enclosing global change transformation re draw scene if between each redraw is small enough object appears move continuously make changes response mouse motion events typically reported frequently that relative from last event only few pixels moving pictures fact this how virtually all work whether they were recorded live generated by or drawn hand quickly presenting series images slightly different human eye brain sees which actually be aliasing faster more there will subsequent frames so for fixed framerate as moves its represented fewer samples eventually starts look bad yet another instance taking discrete continuous physical process but framerates are harder implement because data needs captured transmitted...

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