178x Filetype PPTX File size 0.58 MB Source: www.cs.purdue.edu
MOTIVATING EXAMPLE 2 Employee Actions: {Behave, Violate} AUDIT PROCESS EXAMPLE Reward Organization: -6 Behave Violate Rounds: 3 Ignore 0 -5 Reward of Best Expert (hindsight): -3 Investigate -1 -1 Regret : (-3) -(-6) = 3 Average Regret: 1 Game proceeds in rounds Round 1 Round 2 Round 3 … Employee Behave Violate Violate … Organization Ignore Ignore Investigate … Expert Investigate Investigate Investigate … Outcome: No Violation Missed V Detected V 3 Reward: 0 -5 -1 … TALK OUTLINE Motivation Bounded Memory Game Model Defining Regret Regret Minimization in Bounded Memory Games Feasibility Complexity 4 ELEMENTS OF GAME MODEL Two Players: Adversary (Employee) and Defender (Organization) Actions: Adversary Actions: {Violate, Behave} Defender Actions: {Investigate, Ignore} Repeated Interactions Each interaction has an outcome History of game play is a sequence of outcomes Imperfect Information: The organization doesn’t always observe the actions of the employee 5 Could be formalized as a repeated game ADDITIONAL ELEMENTS OF GAME MODEL Move to richer game model o History-dependent Rewards: o Save money by ignoring o Reputation possibly damaged if we Ignore and the employee did violate o Reputation of the organization depends both on its history and on the current outcome o History-dependent Actions: o Players’ behavior may depend on history 6 o Defender’s behavior may depend on complete history
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