163x Filetype PPT File size 0.14 MB Source: www.projectbarbq.com
Premises • We are at the most exciting time: – The creation and evolution of a new media and art form: Interactive Audio Design and Delivery • The issues are still fuzzy, but getting clearer by the day • Plenty of BIG issues still need to be solved Our Holy Grail The creation and delivery audio soundtracks for interactive entertainment that give the illusion that they were created post- production, but are generated or assembled at run-time. Our Holy Grail (paraphrased) Make games stop sounding like $%%&$@ games!!! Our Holy Grail: How we find it (where the heck do we go) • Identify challenges • Look at people, roles, aesthetic issues • Identify tools, technologies, to be addressed Challenges Above and Beyond Linear Entertainment • Music and sound effects need to FIT. – Not “kinda fit,” “Sorta go with,” “almost get it,” “be generally the right mood…” • Music and sound need to be as tightly integrated to action as linear media, without having the advantage of precognition • Delivery platforms vary – Leads to “least common denominator” implementations
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