161x Filetype PPTX File size 0.56 MB Source: www4.ntu.ac.uk
OVERVIEW Describe an educational resource Design & development student-led Stages of this talk: 1. Those involved 2. Concept and prior experience 3. “Laboratory Manager”: game outline 4. The next stages for the project 5. Conclusions Those involved First designs (2013) final year chemistry undergraduate projects Nicola Humphreys – mechanism like “trivial pursuit” Liam Smith – good simple game mechanism Kevan Garvey (2014) Chemistry undergraduate final year project game design as presented; developed initial 16 game scenarios Roberta Fabricio Loose (2014 & 2015) Science without borders (second year) work experience developed game components developed 4 additional game scenarios My own interest in games Why a game? Why a card game? Concept • Something different from (chemistry) lectures, labs & tutorials • Engaging (?) • Session experience: learning without fear of mistakes • Small groups of students directly interact • Need for analytical chemistry specifically? (later) Why a game? Why a card game? Concept • Something different from (chemistry) lectures, labs & tutorials • Engaging (?) • Session experience: learning without fear of mistakes • Small groups of students directly interact • Need for analytical chemistry specifically? (later) Prior experience: educational game design Resource: educational board-game “Green Chemistry”1 • Free-of-charge • Played in groups of 3-6 players • Duration about 60 minutes • Decision-based game (low luck element) • Engaging, incidental learning, social • Winner is s/he with most money at the end of the game 1 Coffey, M. (2014) Green Chemistry: classroom implementation of an educational board-game illustrating environmental sustainability in chemical manufacturing in Handbook of Research on Pedagogical Innovations for Sustainable Development (pp. 453-473). Eds: K.D.Thomas & H. E. Muga. IGI Global.
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