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CABI TOURISM TEXTS CABI TOURISM TEXTS Chapter 10 Technology-enabled Visitor Experiences CABI TOURISM TEXTS CABI TOURISM TEXTS Chapter 10 Learning Objectives After studying this chapter you should be able to: Explain the role that IT plays in attracting visitors to attractions and events Analyze the different roles of IT in the staging of memorable attraction and event experiences Understand how IT can disrupt or moderate some visitor experiences Apply various IT solutions to the management of visitors in attraction and event settings CABI TOURISM TEXTS CABI TOURISM TEXTS Key Concepts Android, animatronics, mechatronics Augmented and virtual reality Electronic ticketing system Experience economy Gamification Interpretation and orientation Virtual guide Virtual queuing system 4 CABI TOURISM TEXTS CABI TOURISM TEXTS Understanding Attractions Natural Cultural Pe flora and fauna theme parks rm terrestrial/marine parks & reserves art galleries & museums an landscapes historic sites en geological features architectural wonders t zoos & aquaria sports & entertainment sites shopping & tourist precincts Te volcanic eruptions sports events m astronomical events festivals po wildlife migrations concerts & performances rar coral spawning conferences & meetings y 5 CABI TOURISM TEXTS CABI TOURISM TEXTS Attracting Visitors Visitor Information Centers Mobile apps Mediawalls Twitter feeds Information kiosks Tablets Sales and Distribution Electronic ticketing 6
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