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File: Computer Science Thesis Pdf 197858 | 60986 C♯ Programming 01
c development rob miles 2008 2009 department of computer science university of hull contents introduction 11 welcome 11 reading the notes 11 getting a copy of the notes 11 computers ...

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                        C# Development 
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                                    
                                             Rob Miles  
                                                    
                                             2008-2009 
                                                    
                                                    
                             Department of Computer Science 
                                        University of Hull 
           
          
         Contents 
                     Introduction....................................................................................................................... 11 
                         Welcome ............................................................................................................. 11 
                         Reading the notes................................................................................................ 11 
                         Getting a copy of the notes ................................................................................. 11 
                 Computers                                  12 
                     An Introduction to Computers .......................................................................................... 12 
                         Hardware and Software ...................................................................................... 12 
                     Data and Information ........................................................................................................ 13 
                         Data Processing .................................................................................................. 13 
                         Programmer’s Point:At the bottom there is always hardware ............................. 14 
                 Programming Languages                      15 
                     What is Programming? ..................................................................................................... 15 
                         From Problem to Program .................................................................................. 15 
                         Programmer’s Point:The specification must always be there ............................. 16 
                     A Simple Problem ............................................................................................................. 16 
                         Specifying the Problem ....................................................................................... 16 
                         Programmer’s Point:metadata is important ......................................................... 17 
                         Programmer’s Point:Good programmers are good communicators .................... 19 
                     Programming Languages .................................................................................................. 19 
                         Programmer’s Point:The language is not that important..................................... 20 
                 C#                                         20 
                     A look at C# ...................................................................................................................... 20 
                         Dangerous C ....................................................................................................... 20 
                         Programmer’s Point:Computers are always stupid ............................................. 21 
                         Safe C# ............................................................................................................... 21 
                         C# and Objects ................................................................................................... 21 
                         Making C# Run .................................................................................................. 21 
                         Creating C# Programs ........................................................................................ 22 
                         The Human Computer ........................................................................................ 22 
                         Programmer’s Point:Great programmers debug less .......................................... 22 
                     What Comprises a C# Program? ....................................................................................... 22 
                         Controlling the Compiler .................................................................................... 23 
                         Storing the Data .................................................................................................. 23 
                         Describing the Solution ...................................................................................... 23 
                         Identifiers and Keywords .................................................................................... 23 
                 A First C# Program                         24 
                     The Program Example ...................................................................................................... 24 
                         using System; ............................................................................................. 24 
                         class GlazerCalc ...................................................................................... 25 
                         static.............................................................................................................. 25 
                         void .................................................................................................................. 25 
                         Main .................................................................................................................. 25 
                         () ....................................................................................................................... 25 
                                                               i 
          
                         { .......................................................................................................................... 26 
                         double.............................................................................................................. 26 
                         width, height, woodLength, glassArea ...................................... 26 
                         Programmer’s Point:Know where your data comes from ................................... 26 
                         ; ......................................................................................................................... 26 
                         string widthString, heightString; ............................................. 27 
                         widthString = ............................................................................................. 27 
                         Console. ......................................................................................................... 27 
                         ReadLine ......................................................................................................... 27 
                         () ....................................................................................................................... 27 
                         ; ......................................................................................................................... 28 
                         width = ........................................................................................................... 28 
                         double. ........................................................................................................... 28 
                         Parse ................................................................................................................ 28 
                         (widthString); .......................................................................................... 28 
                         heightString = Console.ReadLine(); height = 
                         double.Parse(heightString);............................................................ 29 
                         woodLength = 2*(width + height)*3.25 ; ................................. 29 
                         glassArea = 2 * ( width * height ) ; ...................................... 29 
                         Console.WriteLine ................................................................................... 29 
                         ( ......................................................................................................................... 29 
                         "The length of the wood is " ......................................................... 29 
                         + ......................................................................................................................... 29 
                         woodLength .................................................................................................... 30 
                         + " feet" ...................................................................................................... 30 
                         ) ......................................................................................................................... 30 
                         ; ......................................................................................................................... 31 
                         } ......................................................................................................................... 31 
                         } ......................................................................................................................... 31 
                         Programmer’s Point:Program layout is very important ...................................... 31 
                         Punctuation ......................................................................................................... 31 
                 Manipulating Data                          32 
                     Variables and Data ............................................................................................................ 32 
                     Types of Variables ............................................................................................................ 32 
                         Storing Numbers ................................................................................................. 32 
                         Storing integer values ......................................................................................... 33 
                         Programmer’s Point:Check your own maths....................................................... 33 
                         integer literal values ............................................................................................ 34 
                         Storing real values .............................................................................................. 34 
                         real literal values ................................................................................................. 34 
                         Programmer’s Point:Simple variables are probably best .................................... 35 
                         Storing Text ........................................................................................................ 35 
                         char variables ...................................................................................................... 35 
                         char literal values ................................................................................................ 35 
                         string variables .................................................................................................... 36 
                         string literal values .............................................................................................. 37 
                         bool variables ..................................................................................................... 37 
                         bool literal values ............................................................................................... 37 
                         Programmer’s Point:Think about the type of your variables .............................. 37 
                     Identifiers .......................................................................................................................... 38 
                         Programmer’s Point:Think about the names of your variables ........................... 38 
                     Giving Values to Variables ............................................................................................... 39 
                         Expressions ......................................................................................................... 39 
                     Changing the Type of Data ............................................................................................... 40 
                         Widening and Narrowing ................................................................................... 40 
                         Casting ................................................................................................................ 41 
                                                               ii 
          
                     Types of Data in Expressions............................................................................................ 42 
                         Programmer’s Point:Casts can add clarity .......................................................... 43 
                     Programs and Patterns ...................................................................................................... 43 
                 Writing a Program                          44 
                     Software as a story ............................................................................................................ 44 
                         Comments ........................................................................................................... 45 
                         Programmer’s Point:Don't add too much detail .................................................. 45 
                     Program Flow ................................................................................................................... 45 
                         Conditional Execution - if .................................................................................. 46 
                         Conditions and Relational Operators .................................................................. 46 
                         Combining Logical Operators ............................................................................ 48 
                         Programmer’s Point:Break down your conditions .............................................. 48 
                         Lumping Code Together ..................................................................................... 48 
                         Metadata, Magic Numbers and const ................................................................. 49 
                     Loops ................................................................................................................................ 50 
                         Programmer’s Point:Don't be clever/stupid ........................................................ 53 
                         Breaking Out of Loops ....................................................................................... 53 
                         Programmer’s Point:Be careful with your breaks ............................................... 53 
                         Going back to the top of a loop .......................................................................... 54 
                         More Complicated Decisions ............................................................................. 54 
                         Programmer’s Point:Get used to flipping conditions .......................................... 54 
                         Complete Glazing Program ................................................................................ 54 
                     Operator Shorthand ........................................................................................................... 55 
                         Statements and Values ........................................................................................ 56 
                         Programmer’s Point:Always strive for simplicity ............................................... 57 
                     Neater Printing .................................................................................................................. 57 
                         Using Placeholders in Print Strings .................................................................... 57 
                 Methods                                    59 
                     Methods So Far ................................................................................................................. 59 
                         Method and Laziness .......................................................................................... 59 
                         Parameters .......................................................................................................... 60 
                         Return values ...................................................................................................... 60 
                         A Useful Method ................................................................................................ 60 
                         Programmer’s Point:Design with methods ......................................................... 61 
                         Method Limitations ............................................................................................ 61 
                         Programmer’s Point:Document your side-effects ............................................... 63 
                         Programmer’s Point:Languages can help programmers...................................... 63 
                         Method Libraries ................................................................................................ 64 
                         Programmer’s Point:Always consider the failure behaviours ............................. 64 
                     Variables and Scope ......................................................................................................... 64 
                         Scope and blocks ................................................................................................ 65 
                         Nested Blocks ..................................................................................................... 65 
                         For loop local variables ...................................................................................... 66 
                         Programmer’s Point:Plan your variable use ........................................................ 66 
                 Arrays                                     66 
                     Why We Need Arrays ....................................................................................................... 66 
                         Array Elements ................................................................................................... 67 
                         Array Element Numbering .................................................................................. 68 
                         Large Arrays ....................................................................................................... 68 
                         Managing Array Sizes ........................................................................................ 68 
                         Creating a Two Dimensional Array .................................................................... 69 
                         More than Two Dimensions ............................................................................... 69 
                         Programmer’s Point:Keep your dimensions low ................................................ 69 
                                                              iii 
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...C development rob miles department of computer science university hull contents introduction welcome reading the notes getting a copy computers an to hardware and software data information processing programmer s point at bottom there is always programming languages what from problem program specification must be simple specifying metadata important good programmers are communicators language not that look dangerous stupid safe objects making run creating programs human great debug less comprises controlling compiler storing describing solution identifiers keywords first example using system class glazercalc static void main i double width height woodlength glassarea know where your comes string widthstring heightstring console readline parse...

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