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picture1_Basics Of Coding Pdf 189555 | Arduino Coding Basics Approval


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arduino coding basics for more information about structures and variables visit the reference website structure of arduino code at a basic level arduino code is made up of three parts ...

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                                                                      Arduino Coding Basics 
                          
                         For more information about structures and variables, visit the ​reference website​. 
                          
                         Structure of Arduino code 
                         At a basic level, Arduino code is made up of three parts:  
                          
                           //1. Pre-setup 
                           //Include additional libraries here 
                           //Define global variables before setup() 
                            
                           //2. Setup 
                           void​ ​setup​() { 
                           //Statements here are run once when the Arduino is turned on 
                           //or reset. 
                           } 
                            
                           //3. Loop 
                           void​ ​loop​() { 
                           //After setup, statements inside the loop function will be run 
                           //over and over, until the Arduino is turned off. 
                           } 
                          
                         Good to know: 
                          
                         - It’s ​required ​to have both ​setup​()​ and ​loop​()​ functions in the code. 
                          
                         - Defining variables inside a function limits their use to that function only, called the 
                         scope ​of the variable. 
                          
                         - On the other hand, defining variables outside of functions lets the code access 
                         them anywhere. This is called a ​global variable​. 
                          
                         - It’s also possible to include additional features and functions into your program 
                         with the use of external ​libraries​. Libraries are included with ​#​include 
                         . 
                          
                                                   
                         Variables 
                         A variable is a place to store a piece of data. It has a data type, name and a value. 
                         For example, these statements (called ​declarations​): 
                          
                           int​ pin1 = ​13​; 
                           int​ ​pin2; //Variables don’t need to be assigned a value 
                          
                         create variables whose types are ​int​ and names are ​pin1​ and ​pin2​. ​Pin1​ is 
                         assigned the value 13, but​ ​pin2​ isn’t assigned any value, and should not be used for 
                         anything before it is given one. The variables can be used later in the program, at 
                         which point its value will be looked up and used. For example this statement: 
                          
                           pinMode​(pin1, ​OUTPUT​); 
                           //Equals: 
                           pinMode​(​13​, ​OUTPUT​); 
                          
                         You can easily change the value of a variable using an ​assignment​, for example: 
                           pin1 = ​12​; //Pin1’s value is changed from 13 to 12. 
                           pin2 = ​11​; //Pin2’s value is set to 11. 
                          
                         Why use variables? 
                          
                         - Only need to specify a value once, but can be used multiple times. 
                          
                         - In case one wants to change the value, only one spot in the code needs to be 
                         changed. 
                           
                         - Descriptive names for variables makes the code more readable.                                                                               
                           Data types 
                           The data type of a variable determines what kind of data it can store. Using the 
                           wrong type when declaring a variable will have unexpected consequences and may 
                           crash the program. The most common types in Arduino programming are: 
                            
                           char​:​ Stores a character, e.g ‘e’ or ‘9’. Characters are stored as integers, and their 
                           integer values are listed in ​ASCII tables​. 
                            
                           int​:​ Stores an integer between -32768 and 32767. Going past these bounds will 
                           overflow the value to the other bound and keep counting from there.  
                           e.g 32767+1 == -32768 
                            
                                                                                                                          38​                    38​
                           float​:​ Stores a decimal value between -3.4*10​  to 3.4*10​ . Should only be used if 
                           decimal values are required, because calculation with floats is slower and not as 
                           precise. 
                            
                           bool​:​ Stores a truth value (​true​ or ​false​). If used in math operations, ​false​ = 0 
                           and ​true​ = 1 
                            
                           Good to know: 
                             
                           - Dividing a value assigned as ​int​ ​will not round up. E.g ​5​/​3​ = ​1​, not ​2 
                             
                           - Assigning a decimal number to an ​int​ variable will truncate, not round. E.g ​2.7 ​= 
                           2 
                             
                           - For numbers larger than 16-bit, use ​long​ instead of ​int​. 
                             
                           - The ​unsigned​ ​keyword lets a variable only store positive integers up to double the 
                           normal maximum. E.g ​unsigned​ ​int​ goes from 0 to 65535. 
                             
                           - When doing math with ​floats​, all numbers need to have decimals for the 
                           calculations to be correct. 
                             
                           - ​floats​ will not store large decimal differences correctly, e.g 12345.6789 might be 
                           stored as 12345.679 
                            
                                                        
                         Arrays 
                         Arrays allow for storage of multiple values of the same data type, easily accessible 
                         through the index number of the value. Indexing starts from 0. There are multiple 
                         ways to create an array, presented below: 
                          
                           //Initialize empty array with space for 6 ​ints​. 
                           int​ myInts[​6​]; 
                            
                           //Initialize array with elements {2, 4, 8, 3, 6}. Size is 
                           //automatically set accordingly. 
                           int​ myPins[] = {​2​, ​4​, ​8​, ​3​, ​6​};  
                            
                           //Initialize array with elements and sets size. In this case, 
                           //there is room for one more ​int​. 
                           int​ mySensVals[​6​] = {​2​, ​4​, ​-8​, ​3​, ​2​}; 
                            
                           //Works the same for ​char​, except size must be 1 more than number 
                           //of characters, to make room for the required null character at 
                           //the end. 
                           char​ message[​6​] = ​"hello"​;  
                          
                         Values from an array are accessed via their index number. E.g ​mySensVals[​0​] == ​2 
                         and ​mySensVals[​2​] == ​-8​. Assigning values to an index is done with  
                         array[​index​] = value; 
                          
                         Good to know: 
                           
                         - Trying to access indexes outside an array will lead to crashes or other unwanted 
                         behaviour. 
                          
                         - Parsing through an array is easily done with a for-loop (explained below). 
                          
                         - The size of an array can be gotten with ​sizeof​(array)​. Keep in mind size and 
                         length are not the same. 
                          
                         - The length of an array can be gotten by dividing its size with the size of its 
                         contained data type. E.g ​sizeof​(array)/​sizeof​(​int​)​. 
                                                   
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