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File: Programming Pdf 186273 | Cpp 4bit3c1
programming in c and algorithms subject code 1bit3c1 4bit3c1 handled by pr rajesh mca b ed core course v programming in c and algorithms unit i principles of object oriented ...

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                PROGRAMMING IN C++ and ALGORITHMS 
                    SUBJECT CODE : 1BIT3C1,4BIT3C1 
                             HANDLED BY 
                         PR,RAJESH MCA.,B.Ed 
         CORE COURSE V – PROGRAMMING IN C++ AND ALGORITHMS 
         Unit I  
         Principles of object oriented programming – Introduction to c++ – Tokens, Expressions and 
         Control Structures – Functions in c++ – Classes and Objects:- Introduction, C Structures 
         Revisited,  Specifying  a  Class,  Defining  Member  Functions,  A  C++  Program  with  Class, 
         Making  an  Outside  Function  Inline,  Nesting  of  Member  Functions,  Private  member 
         Functions, Array within a class, Memory Allocation for Objects, Static Data Members, Static 
         Member Functions, Array of Objects, Objects as Function Arguments, Friendly Functions, 
         Returning Objects, Const Member Functions, Pointer to Member. 
         Unit II  
         Constructor  and  Destructors  –  Introduction,  Constructors,  Parameterized  Constructors,  Multiple 
         Constructors in a class, Constructors with Default Arguments – Dynamic Initialization of Objects, 
         Copy Constructor, Dynamic Constructors, Constructing Two-Dimensional  Arrays, Destructors.  
         Unit III  
         Operator Overloading and Type Conversion – Introduction, Defining Operator Overloading – 
         Overloading Unary, Binary Operators – Inheritance – Introduction, Defining Derived Class, 
         Single  Inheritance,  Making  Private  Member  inheritable,  Multilevel  Inheritance,  Multiple 
         Inheritance,  Hierarchical  Inheritance  –  Hybrid  Inheritance,  Virtual  Base  Class,  Abstract 
         Classes – Pointers, Virtual Functions and Polymorphism – Introduction, pointers to objects, 
         this pointer, pointer to Derived Classes, Virtual Functions, Pure Virtual Functions. 
         Unit IV [only the algorithm and examples no theorems] 
         Binary  search  –  Depth-first  search  –  Breadth-first  search  –  topological  sort  –  Backtracking  – 
         Mergesort – finding the closest pair of points – Strassen’s matrix product algorithm – insertion sort – 
         quicksort – a lower bound for the sorting problem – selection 
         Unit V  only the algorithm and examples no theorems] 
         Coin changing – Kruskal’s algorithm – Prim’s algorithm – Dijkstra’s algorithm – Huffman codes – 
         The  continuous  Knapsack  problem  –  computing  Fibonacci  number  –  multiplying  matrices  –  the 
         longest-common-subsequence problem – Algorithm of Floyd and Warshall 
          
          
          
          
          
          
       1. Data given less importance. 
       2. Data structure.  (The way data is organized becomes very critical. since many functions 
       access the common data.). 
       3. Relationship to the real world. 
          It is difficult to design.  The problem is that the main components data structure and 
       function do not model the real world very well. 
          Here software maintenance will be easier. 
          Programs become more readable. 
       OOPS Concept 
       Importance of oops 
       1. Emphasis is on data rather than procedure. 
       2. Programs are divided into objects. 
       3. Data structures are designed such that they characterize the object. 
       4. Functions that operate on the data of an object are tied together in the data structure. 
       5. Data is hidden and cannot be accessed by external functions. 
       6. Objects may communicate with each other through functions. 
       7. New data and functions can be added whenever necessary. 
       8. Follow bottom up approach in program design. 
       Characteristics of oops 
       1. Class 
       2. Objects 
       3. Data abstraction. 
       4. Data encapsulation. 
       5. Inheritance 
       6. Polymorphism 
       7. Dynamic binding 
       8. Message passing. 
       1. Class 
          It is nothing but a user defined data type.  It consists of member data and member 
       functions.  Hence a class is a collection of objects of similar type. 
          The entire set of a data and code of an object can be made a user defined data type 
       with the help of a class. 
       2. Objects 
          Objects contain data and the code to manipulate that data.  It is the runtime entity for a 
       class.  We can access the member variable and member functions of a class by using the 
       objects only. 
          Objects are called as instance (variables) of a class.  Once a class has been defined we 
       can create any no of objects belonging to that class. 
          Objects interact by sending messages to one another. 
       3. Data abstraction 
          The way of accessing variables of a class or member functions of a class is called data 
       abstraction.  Class uses the concept of data abstraction, and hence they are known as abstract 
       base class.  (ABC) 
       4. Data encapsulation 
          The wrapping up of data and functions into a single unit is known as encapsulation.  
       The data is not accessible to the outside world and only those functions which are wrapped in 
       the class can access it. 
          The insulation of the data from direct access by the program is called data hiding. 
       5. Inheritance 
          Inheritance is the process by which objects of one class acquires the properties of 
       objects of another class. 
          It provides the idea of reusability.  This means that we can add additional features to 
       an existing class without modifying it. 
          I.e. we can derive a new class from the existing one.  The new class will have the 
       combined features of both the classes. 
       6. Polymorphism 
          Polymorphism is the ability to take more than one form. 
          It is extensively used in implementing inheritance. 
       e.g.: 
          Consider an addition operation.  For two no, it will generate a sum. 
          Similarly if the operands are strings then the operation would produce a third string by 
       concatenation. 
          A single object can react on multiple functions. 
       Overloading 
          It is same as polymorphism. We can overload functions, operators etc. 
       7. Dynamic binding 
          Binding refers to the linking of a procedure call to the code to be executed in response 
       to the call. 
          Dynamic binding means that the code associated with a given procedure call is not 
       known until the time of the call at runtime. 
          It is associated with polymorphism and inheritance. 
       8. Message communication 
          This is done by using the objects.  A message for an object is a request for execution 
       of a procedure and therefore will invoke a function in the receiving object that generates the 
       desired result. 
       Functions 
       Function overloading 
          It is the logical method of calling the several functions with the same name.  Each 
       redefinition of a function must use different type of parameters, or different no of parameters, 
       or different sequence of parameters. 
          The current function to be invoked is determined by checking the number and type of 
       the arguments but not on the function type. 
          A function call first matches the prototype having the same no and type of arguments 
       and then calls the appropriate function for execution.  A best match must be unique. 
       Advantages 
       1. Eliminating the use of different function name for the same operation. 
       2. Helps to understand, delay, and grasp easily. 
       3. Easy maintainability of 1the code. 
       1. Function overloading with different type of parameters 
       E.g.: funo1.cpp 
       #include 
       #include 
       #include 
       int abs(int); 
       double abs(double); 
       void main() 
          { 
             int a; 
             double b; 
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...Programming in c and algorithms subject code bitc handled by pr rajesh mca b ed core course v unit i principles of object oriented introduction to tokens expressions control structures functions classes objects revisited specifying a class defining member program with making an outside function inline nesting private array within memory allocation for static data members as arguments friendly returning const pointer ii constructor destructors constructors parameterized multiple default dynamic initialization copy constructing two dimensional arrays iii operator overloading type conversion unary binary operators inheritance derived single inheritable multilevel hierarchical hybrid virtual base abstract pointers polymorphism this pure iv search depth first breadth topological sort backtracking mergesort finding the closest pair points strassen s matrix product algorithm insertion quicksort lower bound sorting problem selection only examples no theorems coin changing kruskal prim dijkstra...

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