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picture1_Online Education Pdf 114145 | Gr3 Pe Msd 4 Jump Rope


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File: Online Education Pdf 114145 | Gr3 Pe Msd 4 Jump Rope
grade 3 physical education motor skills development 4 health smart virginia sample lesson plan grade level 3 unit jump rope sols 3 1b demonstrate a self turn rope sequence of ...

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         Grade	3	–	Physical	Education	–	Motor	Skills	Development	-	#4	
                                                                  	
                                                                                	                        	
             	
                             Health Smart Virginia - Sample Lesson Plan 
             	                                           Grade Level 3 
             Unit           Jump Rope  
             	
             SOLs:  
             	   •   3.1b Demonstrate a self-turn rope sequence of four different jumps.  
                 •   3.3c Demonstrate one activity for each component of health-related fitness. 
                 •   3.4c Describe the importance of cooperating and work cooperatively with peers to achieve a goal.  
                      
             Title:         Jump Rope Battle Bags 
             	
             Objectives/ Goals:  
             		      	
                 •   The	student	will	perform	a	two	foot	jump	over	the	rope	while	self	-turning	
                 •   SWBAT	identify	the	fitness	components	that	jump	rope	skills	enhance	
                 •   SWBAT	work	well/cooperate	in	a	pair	while	moving	safely	through	the	gym	setting	
             	   •   SWBAT	be	active	for	at	least	75%	of	the	lesson	
             Materials: 
             	       	
                 •   40 jump ropes between the long lines of the basketball court and volleyball court (20 
                     on each side) 
                 •   1 set of dice between every two ropes 
                 •   20 hoops lined up down the center line of the gym, alternating colors (red, yellow, 
                     orange, green blue and purple), hoops will match the color of the dice pair directly 
                                                                 1	
                                                                  	
                                                                  	
                                            Health	Smart	Virginia	Sample	Lessons	2018	
                                                                                                                     	
                                    across from them so that students know which hoop to go to.  Each hoop will have 5 of 
                                    the same color bean bags in it. 
                       	     •      Plickers class sets 
                       Procedure:  
                       	            	
                             •      Tt gives the students the following instructions for the game. 
                             •
                                    The game of Jump Rope Battle Bags is a challenge between two teams. Team A is on 1 side of 
                                    the activity area, and Team B is on the other side. 
                             •
                                    The objective is for you to get rid of your team’s beanbags and be the team with the fewest 
                                    remaining bags when the game is over. 
                             •
                                    You’ll work in pairs. You and your partner will roll a set of dice to determine the number of 
                                    jumps to complete before you can collect and toss a beanbag. Both partners must complete a 
                                    number of jumps equal to the total of the dice. (APE Ss will be using hand ropes only – two 24 
                                    inch pieces of rope tied with one large knot tied at one end – Teacher Assistant (TA) will show 
                                    APE student how to turn the ropes mimicking the movement of a jump rope while simulating 
                                    jumping over a full rope). 
                             •
                                    After both partners have completed jumps, you’ll both bearwalk to 1 of your team’s hoops, 
                                    take 1 bean bag each, and toss it into 1 of the other team’s hoops. Then, quickly bear walk 
                                    back to the dice and roll again. If you miss the hoop, quickly pick the beanbag up and place it 
                                    in a hoop. (APE Student will be instructed to bearwalk 4 steps forward and then 4 steps back to 
                                    the starting point). 
                             •
                                    Continue until you hear the 4 whistle stop signal. 
                             •
                                    You will have 45 seconds to pick a partner and walk to a set of jump ropes. If you do not pick a 
                                    partner during that time I will pick one for you.  5, 4, 3, 2, 1 Go! 
                             •
                                    Ss	will	find	partners	and	walk	to	a	set	of	ropes.		Tt	will	quickly	partner	up	students	who	
                             •      do	not	have	one.	
                                    Tt	will	blow	whistle	to	indicate	start	and	students	will	begin.	
                             •
                                    Tt	and	TA’s	will	roam	throughout	play	area	to	ensure	students	are	taking	turns	rolling	
                                    dice,	adding	properly,	performing	two-foot	jumps	with	their	ropes	and	keeping	hips	high	
                             •      with	knees	off	of	the	ground	during	bear	walks.	
                                    TT	blows	whistle	4	times	to	indicate	stop	
                             •
                                    Ss	freeze,	sit	where	they	are	and	wait	for	instructions.	(APE	student	is	allowed	to	remain	
                                    standing)	
                             •
                                    TT	gives	the	students	specific	positive	feedback	then	tells	them	to	make	sure	their	dice	
                             •      are	between	the	partners’	ropes.			
                                    Once	TT	is	satisfied	with	clean	up,	tells	students	to	walk	back	to	squad	lines.	
                             •
                                    Ss	walk	back	to	squad	lines	to	sit	for	exit	ticket.	(APE	student	is	allowed	to	remain	standing	
                                    just	to	the	left	of	her	squad	spot)	                                           2	
                                                                                                                     	
                                                                                                                     	
                                                                              Health	Smart	Virginia	Sample	Lessons	2018	
                                                                                             	
                       •
                             TA’s	pass	out	numbered	plicker	cards.	
                       •
                             TT	writes	exit	ticket	question	and	3	answer	choices	on	learning	board	while	also	reading	
                             it	out	loud:	Which	component	of	fitness	do	we	work	on	when	we	are	jumping	rope?	A.)	
                       •     Flexibility	B.)	Cardiorespiratory	Endurance	C.)	Muscle	Strength	D.)	Muscle	Endurance	
                             TT	will	tell	students	to	hold	up	their	answer	while	they	are	scanned.		Ss	will	turn	their	
                       •     cards	to	the	answer	they	choose	and	hold	the	card	above	their	head.	
                             Once	all	cards	are	scanned	Tt	will	tell	students	to	stand	one	squad	at	a	time	to	walk	
                             outside	for	recess.		A	TT	will	collect	Plicker	cards	as	each	student	passes	while	TA’s	lead	
                  	          each	squad	outside.	
                  Assessments, References & Sources:  
                       •     	
                             	TA’s	pass	out	numbered	Plicker	cards.	
                       •
                             TT	writes	exit	ticket	question	and	3	answer	choices	on	learning	board	while	also	reading	
                             it	out	loud:	Which	component	of	fitness	do	we	work	on	when	we	are	jumping	rope?	A.)	
                       •     Flexibility	B.)	Cardiorespiratory	Endurance	C.)	Muscle	Strength	D.)	Muscle	Endurance	
                             TT	will	tell	students	to	hold	up	their	answer	while	they	are	scanned.		Ss	will	turn	their	
                       •     cards	to	the	answer	they	choose	and	hold	the	card	above	their	head.	
                             Once	all	cards	are	scanned	Tt	will	tell	students	to	stand	one	squad	at	a	time	to	walk	
                             outside	for	recess.		A	TT	will	collect	Plicker	cards	as	each	student	passes	while	TA’s	lead	
                             each	squad	outside.	
                  	          	
                  	
                  	
                  	
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                                                              Health	Smart	Virginia	Sample	Lessons	2018	
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...Grade physical education motor skills development health smart virginia sample lesson plan level unit jump rope sols b demonstrate a self turn sequence of four different jumps c one activity for each component related fitness describe the importance cooperating and work cooperatively with peers to achieve goal title battle bags objectives goals student will perform two foot over while turning swbat identify components that enhance well cooperate in pair moving safely through gym setting be active at least materials ropes between long lines basketball court volleyball on side set dice every hoops lined up down center line alternating colors red yellow orange green blue purple match color directly lessons across from them so students know which hoop go have same bean it plickers class sets procedure tt gives following instructions game is challenge teams team area other objective you get rid your s beanbags fewest remaining when ll pairs partner roll determine number complete before can ...

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